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Friday, June 22, 2018

Adobe Flash CS4 Tutorial

Adobe Flash CS4 Tutorial

http://www.professorteaches.com/course_info/flash_cs4.shtml

http://flashexplained.com/

In this tutorial I take you step-by-step through the process of creating a Flash CS4 Professional movie. You learn how to create graphics, work with layers, and add motion, sound, and text to a movie. To begin, view the movie you will create.
In Flash, you create your movie on the Stage. You use the Timeline to lay out the sequence of your movie. You use tools to create or modify drawings and text. This section familiarizes you with the Flash interface.
You start creating your movie by setting the Frame Rate, Dimensions, Background Color, and Ruler Units. In this section section you learn how to set these properties.
A grid of horizontal and vertical lines is often helpful when drawing. In this section you learn how to display a grid.
The Property inspector is one of the most frequently used panels in Flash. You use it to set the attributes of objects as you work. In this section you learn about the Property Inspector.
You use the the Rectangle tool to create rectangles and squares. In this section you learn how to use the Rectangle tool.
In Flash, a symbol is defined as a graphic, button, or movie clip. A graphic symbol is a static image. You can use a graphic symbol to create an animation. A button symbol responds when you click the mouse, roll over it, or perform some other action. You can use a button symbol to create a button. A movie clip symbol is a static image or a piece of animation. You can turn any animation you create into a movie clip. In this section you learn how to create a symbol.
Gradients show changes or gradations in color. In this section you learn how to create a gradient.
You can use a gradient the same way you would use any other color in the Flash color box. In this section you learn how to fill a rectangle with a gradient.
In Flash, you use the Pencil tool to draw freehand shapes and the Paint Bucket tool to fill enclosed areas with color. In this section you learn how to use the Pencil and Paint Bucket tools.
When you have multiple objects that you want to work with as if they were one object, you group them. In this section you learn how to group objects.
You use the the Oval tool to create ovals and circles. In this section you learn how to use the Oval tool.
You use the the Line tool to create straight lines. In this section you learn how to use the Line tool.
You can use pre-existing graphics in your Flash movies. Simply import them. In this section you learn how to import a graphic.
Think of a layer as a transparent sheet on which you paint. You can see through each layer to the layers under it until you add color. You can add layers, delete layers, and change the position of layers. In this section, you learn about layers.
By default, Flash names your layers sequentially starting with Layer 1. You should give your layers relevant names. In this section you learn how to rename a layer.
Each layer is independent of all other layers. You can draw on each layer without affecting the other layers. In this section, you learn how to create a new layer.
You can rotate Flash objects. In this section you learn how.
You can resize Flash objects. In this section you learn how.
Objects that are on higher layers appear to be in front of objects on lower layers. You can change the order of layers. In this section you learn how to change the order of layers.
Items stored in the Library can be used at anytime. In this section you learn how to take an object out of the Library.
You can use the Free Transform tool to change the size of an object. In this section you learn how to use the Free Transform tool.
Each layer of a Flash movie is divided into frames. You can create motion by changing the placement of an object in successive frames. In this section you learn about frames.
You can use a motion tween to create motion. With a motion tween, you tell Flash the starting position and the ending position of an object. Flash interpolates all the positions in between. In this section you learn how to create a motion tween.
You can add sound to a Flash movie. In the this section you learn how.
ActionScript is a programming language you can use to send instructions to a Flash movie. In this section you are introduced to ActionScript.
In this section you learn how to test your movie.
In Flash, you can start your movie or have some other action occur when the viewer presses a button. In this section you learn how to create a button.
You use the the Text tool to create text. In this section you learn how to use the Text tool.
You can use filters to apply visuals effects to buttons, movie clips, and text. In this section you learn how to add a filter.
You finish this movie by adding a title. This section steps you through the process.


FLASH CS4

Take our free Flash CS4 tutorial. Our online Flash CS4 tutorial covers creating graphics, working with layers, and adding motion, sound, and text to your Flash CS4 movie.
Table of Contents

Flash CS4 Tutorial

View the Movie

Click here to download a free Flash Player.Then click on the Start Movie button to view my Flash CS4 Professional movie.
In this tutorial I take you step-by-step through the process of creating this Flash CS4 Professional movie. You will learn how to create graphics, work with layers, and add motion, sound, and text to your movie.
You will need Flash CS4 Professional to take this tutorial. If you do not have a copy, you can download the trial version by clicking here.

Get Started

To begin, open Flash CS4 Professional. The window shown here appears:
Initial Screen
Click Flash File (ActionScript 3.0). The window shown here appears:
Flash Window
Note: The window shown is the default layout and is named Essentials. If your window has a different layout, click the down-arrow to the right of Help on the Menu bar and then select Essentials.
On the far right edge of the window, you see the Tools panel, which contains the tools you use to create or modify drawings and text. You select a tool by clicking it. If there are multiple tools in a single well, click the visible tool a second time and a popup menu appears. You can then choose the tool you want. Wells with multiple tools have a small triangle in the bottom-right corner.
Tool modifiers for the selected tool are shown at the bottom of the Tools panel. You use modifiers to set tool options.
When you hover your mouse pointer over a tool or display a tool menu, you will see that each tool has a letter associated with it. You can choose a tool by pressing the letter. For example, when you hover your mouse pointer over the Selection tool Selection Tool, you see "Selection Tool (V)." Pressing "v" activates the Selection tool.
The Property inspector and the Library panels appear to the left of the Tools panel. You use the Property inspector to set object and tool properties. You store objects in the Library.
The Timeline appears in the bottom portion of the window. You use the Timeline to lay out the sequence of your movie.
The Stage is in the center of the window. You create your movie on the Stage.

Set Document Properties

You start creating your movie by setting the Frame Rate, Dimensions, Background Color, and Ruler Units.
Frame RateThe speed of the movie. The number of frames per second.
DimensionThe size of the Stage.
Background ColorThe color of the Stage.
Ruler UnitsThe unit of measure shown on the rulers. To display the rulers, choose View > Rulersfrom the menu.
You can set these properties in the Document Properties dialog box.
Set Document Properties
  1. Choose Modify > Document from the menu or press Ctrl+J. The Document Properties dialog box appears.
Document Properties
  1. Type 400 px in the Width field to set the width of the Stage to 400 pixels.
  2. Type 400 px in the Height field to set the height of the Stage to 400 pixels.
  3. Click the Background Color box and then choose white as the background color.
  4. Type 12 in the Frame Rate field.
  5. Choose Pixels from the drop-down menu in the Ruler Units field.
  6. Click OK. Flash sets the document properties.
Table of Contents

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